Slot Machine Challenge Javascript

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Beast Slots Features

  • Play up to 80 pay lines
  • Spin winning combinations of 16 symbols
  • Unlock beastly winning features: Symbol replacement, 2 types of bonus triggers, Sticky Wilds during the free spins, Progressive Trail Bonus.
  • Spin 5 or more Scatter1 cards to be awarded FREE SPINS. If you’re lucky enough to uncover more Scatter cards above the initial 5, you’ll get +5 additional spins, up to a maximum of 100 FREE SPINS.
  • While enjoying your Free Spins, spot the Sticky Wild card and get ready for more rewards. Also available during Free Spins, the Special Retrigger symbol is Wild for all symbols except Special Bonus.
  • The Beast will challenge you: collect the rose symbols in any position they may appear on the reels – they will be transferred up to the Trail Bonus Progression meter. Once the meter fills up, gem prizes will be yours. Complete more such challenges to travel to the castle and win the Beasts’ Grand Prize!

Slot Machine – The Fruits is a HTML5 casino game. Enjoy this coloured slot machine with classic fruit symbols! This game has been developed in HTML5/js and third-party library CreateJs – htt. Slot machine in Javascript. Learn how to build this. Author: Saurabh Odhyan. Tested in Firefox, Chrome and IE8.

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The problem

Slot Machine Script

A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.

Create a program that simulates a slot machine. When the program runs, it should do the following:

  • Ask the user to enter the amount of money he or she wants to enter into the slot machine.
  • Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars
  • To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from the list three times and display all three of the words.
  • If none of the randomly selected words match, the program will inform the user that he or she has won $0.
  • If two of the words match, the program will inform the user that he or she was won two times the amount entered.
  • If three of the words match, the program will inform the user that he or she has won three times the amount entered.
  • The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won.

Breaking it down

Initialize constants

Declare variables

Create supporting methods

Play slot machine, record results

Slot machine challenge javascript w3schoolsSlot Machine Challenge Javascript

Display totals

Output

Slot Machine Challenge Javascript Download

Unit tests

Level Up

Slot Machine Challenge Javascript W3schools

  • Randomly allocate the number a pool of $.
  • Enhance output to look like a real slot machine.
  • Enhance getReal to be more efficient.
  • Create an ENUM to represent reel type and change parameter type to method getReel.
  • What changes would need to be made to play a slot machine with 4 reels?
  • Determine the algorithim flaw with the output.

Slot Machine Java Code

Related examples

Games

Html5 Slot Machine